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  1. Sep 12, 2016
  2. Sep 01, 2016
  3. Aug 26, 2016
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  8. Jul 25, 2016
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  15. May 28, 2016
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  17. Apr 26, 2016
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  20. Apr 13, 2016
  21. Jan 21, 2016
  22. Jan 18, 2016
  23. Dec 05, 2015
  24. Dec 04, 2015
    • Michael Collins's avatar
      Add Get Bytes Method Generator for C# · e083e466
      Michael Collins authored
      I updated idl_gen_general.cpp to add support for generating a Get Bytes
      method for a vector to the generated C# source code. Given a byte vector
      field named Foo, a method named GetFooBytes() will be generated in the
      C# source code that will return an ArraySegment<byte> value referencing
      the vector data in the underlying ByteBuffer.
      
      I added a method to Table.cs named __vector_as_arraysegment that is used
      by the code generated by the change to the C# generator.
      __vector_as_arraysegment will take the offset of the vector and will
      return the ArraySegment<byte> value corresponding to the bytes that
      store the vector data.
      
      I updated FlatBuffersExampleTests.cs to add tests to validate my
      implementation of Table.__vector_as_arraysegment. I added tests to
      demonstrate that the bytes for the monster's name can be extracted from
      the underlying byte array. I also added tests to show that
      Table.__vector_as_arraysegment returns a null value if the vector is not
      present in the FlatBuffer.
      
      I used the updated flatc.exe program to regenerate the C# source files
      for the MyGame example. The new Monster class includes the GetXXXBytes
      methods to return the byte arrays containing data for vectors.
      e083e466
    • Wouter van Oortmerssen's avatar
      Added --gen-all to generate code for a schema and all its includes. · 45bda6e0
      Wouter van Oortmerssen authored
      Also refactored the way options are stored.
      
      Change-Id: I709ac908cd2aba396c9c282725cf1d42ccce0882
      Tested: on Linux.
      45bda6e0
  25. Nov 23, 2015
    • Donnell's avatar
      Fix C# vector of enum code generation · 644bcbde
      Donnell authored
      Fixes a bug where the logic to determine when to use a C# enum flags
      both enums and vectors of enums.  This causes the C# generator to
      generate code that doesn't compile for tables that contain vectors of
      enums.
      
      The fix also consolidates type generation functions a bit and adds
      some additional casting functions for clarity.
      644bcbde
  26. Nov 17, 2015
    • Shuhei Tanuma's avatar
      C# Unity can't cast integer represented enum value. · 37e28d98
      Shuhei Tanuma authored
      ```
      namespace MyGame;
      
      enum CommandType : byte {
      	None = 0,
      }
      
      table Command {
      	id:int;
      	type:CommandType;
      }
      ```
      
      then generate c# files. it'll output compile error like these.
      
      ```
      Assets/MyGame/Command.cs(18,39): error CS1041: Identifier expected
      Assets/MyGame/Command.cs(18,39): error CS1737: Optional parameter cannot precede required parameters
      
      16:   public static Offset<Command> CreateCommand(FlatBufferBuilder builder,
      17:   int id = 0,
      18:   CommandType type = (CommandType)0) {
      ```
      37e28d98
  27. Sep 11, 2015
    • Teemu Andersén's avatar
      Add @SuppressWarnings("unused") to generated Java classes · 5dd8795a
      Teemu Andersén authored
      Usually generators add @SuppressWarnings("all") to generated Java
      classes to prevent IDEs from complaining about unused imports, etc.
      Solving used imports seems pretty hard with current generator logic so
      IMO this is the next best thing.
      
      Yes, it’s appended to import block but that is the block that gives
      these warnings in the first place.
      5dd8795a
  28. Aug 19, 2015
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