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#!/usr/bin/env node
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla BrowserID.
*
* The Initial Developer of the Original Code is Mozilla.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Lloyd Hilaiel <lloyd@hilaiel.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/* This file is the main run file for the browserid load generation
* tool, which is capable of analysing the maximum active users that
* a browserid deployment can support */
// option processing with optimist
var argv = require('optimist')
.usage('Apply load to a BrowserID server.\nUsage: $0', [ "foo" ])
.alias('h', 'help')
.describe('h', 'display this usage message')
.alias('m', 'max')
.describe('m', 'maximum active users to simulate (0 == infinite)')
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.default('m', 10000)
.alias('s', 'server')
.describe('s', 'base URL to browserid server')
.demand('s')
.alias('v', 'verifier')
.describe('v', 'base URL to verifier service (default is browserid server + \'/verify\')');
var args = argv.argv;
if (args.h) {
argv.showHelp();
process.exit(1);
}
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// global configuration
const configuration = {
verifier: argv.v ? argv.v : argv.s + "/verify",
browserid: argv.s
};
// last time we updated stats and added work if necc.
var lastPoll = new Date();
// average active users simulated over the last second, 5s, and 60s
var averages = [
0.0,
0.0,
0.0
];
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// outstanding incomplete activites
var outstanding = 0;
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// activities complete since the last poll
var completed = {
};
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// how many activies does an active user undertake per second
const activitiesPerUserPerSecond = (40.0 / ( 24 * 60 * 60 ));
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// activities
var activity = {
"signup": {
// a %20 montly growth rate means there's a 20% probability of
// the monthly activity generated by an active user being a
// new user signup
probability: (1.0 / (40 * 28 * .2))
},
"reset_pass": {
// users forget their password once every 4 weeks
probability: (1.0 / (40 * 28.0))
},
"add_email": {
// users add a new email address once every 2 weeks
probability: (1.0 / (40 * 14.0))
},
"reauth": {
// users must re-authenticate to browser id once a week
// (once every two weeks per device)
probability: (1.0 / (40 * 7.0))
},
"signin": {
// users sign in using existing authentication material
// 8 times a day (once ever six hours per device)
probability: (8 / 40.0)
},
"include_only": {
// most of the time, users are already authenticated to their
// RPs, so the hit on our servers is simply resource (include.js)
// inclusion. The strict probability is 100% - sum of above
// probabilities. We round to 31 / 40.
probability: (31 / 40.0)
}
};
// now attach "start functions" to the activity map by including
// the implementation of each activity
Object.keys(activity).forEach(function(k) {
activity[k].startFunc = require("./lib/" + k).startFunc;
});
// probs is a 2d array mapping normalized probabilities from 0-1 to
// activities, used when determining what activity to perform next
var probs = [];
Object.keys(activity).forEach(function(k) {
var sum = 0;
if (probs.length) sum = probs[probs.length - 1][0];
sum += activity[k].probability;
probs.push([sum, k]);
});
// and normalize probs into 0..1
(function() {
var max = probs[probs.length - 1][0];
for (var i = 0; i < probs.length; i++) {
probs[i][0] /= max;
}
})();
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// a global count of how many poll iterations have been completed
var iterations = 0;
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function poll() {
function startNewActivity() {
// what type of activity is this?
var n = Math.random();
var act = undefined;
for (var i = 0; i < probs.length; i++) {
if (n <= probs[i][0]) {
act = probs[i][1];
break;
}
}
// start the activity!
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outstanding++;
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activity[act].startFunc(configuration, function() {
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outstanding--;
if (undefined === completed[act]) completed[act] = 0;
completed[act]++;
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});
}
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function updateAverages(elapsed) {
if (!iterations) return;
var numActCompleted = 0;
Object.keys(completed).forEach(function(k) { numActCompleted += completed[k]; });
completed = { };
var avgUsersThisPeriod = (numActCompleted / activitiesPerUserPerSecond) * (elapsed / 1000);
// the 1s average is a goldfish.
averages[0] = avgUsersThisPeriod;
// for 5s and 60s averages, a little special logic to handle cases
// where we don't have enough history to dampen based on past performance
var i = 5 > iterations ? iterations * 1.0 : 5.0;
averages[1] = ((i-1) * averages[1] + avgUsersThisPeriod) / i;
var i = 60 > iterations ? iterations * 1.0 : 60.0;
averages[2] = ((i-1) * averages[2] + avgUsersThisPeriod) / i;
}
function outputAverages() {
console.log("\t", averages[0].toFixed(2),
"\t", averages[1].toFixed(2),
"\t", averages[2].toFixed(2));
}
// ** how much time has elapsed since the last poll?
var elapsed;
{
var now = new Date();
elapsed = now - lastPoll;
lastPoll = now;
}
// ** update running averages **
updateAverages(elapsed);
// ** determine how many activities to start **
// how many active users would we like to simulate
var targetActive = args.m;
// if we're not throttled, then we'll trying 150% as many as
// we're simulating right now. If we're not simulating at least
// 10000 active users, that shall be our lower bound
if (!targetActive) {
if (averages[0] > 10000) targetActive = averages[0] * 1.5;
else targetActive = 10000;
}
// now how many new activities do we want to start?
var newAct = activitiesPerUserPerSecond * targetActive;
// scale based on how much time has elapsed since the last poll
// on every iteration except the first
if (iterations) newAct *= (elapsed / 1000);
// probabilistic rounding
{
var add = (newAct % 1.0) < Math.random() ? 0 : 1;
newAct = Math.floor(newAct) + add;
}
// ** start activities **
// start the new activites until they're all started, or until we've
// got twice as many outstanding as would be required by the target we
// want to hit (which means the server can't keep up).
while (newAct >= 1.0 && outstanding < (activitiesPerUserPerSecond * targetActive * 2)) {
startNewActivity();
newAct--;
}
// ** schedule another wake up
var wakeUpIn = 1000 - (new Date() - lastPoll);
setTimeout(poll, wakeUpIn);
// display averages
outputAverages();
iterations++;
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}
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console.log("Average active users simulated over the last 1s/5s/60s:");
setTimeout(poll, 1);