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// Websocket client implementation.
package client
import (
"fmt"
"github.com/gorilla/websocket"
"net/http"
)
// A websocket client subscribes and unsubscribes to events
type WSClient struct {
}
// create a new connection
func NewWSClient(addr string) *WSClient {
return &WSClient{
host: addr,
}
}
func (this *WSClient) Dial() (*http.Response, error) {
dialer := websocket.DefaultDialer
rHeader := http.Header{}
conn, r, err := dialer.Dial(this.host, rHeader)
if err != nil {
return r, err
}
this.conn = conn
return r, nil
}
// returns a channel from which messages can be pulled
// from a go routine that reads the socket.
// if the ws returns an error (eg. closes), we return
func (this *WSClient) Read() chan []byte {
ch := make(chan []byte)
go func() {
for {
_, msg, err := this.conn.ReadMessage()
if err != nil {
if !this.closed {
// TODO For now. If it's not a graceful shutdown, log.
fmt.Println("Error: " + err.Error())
}
return
}
ch <- msg
}
}()
return ch
}
this.conn.WriteMessage(websocket.TextMessage, msg)
}
func (this *WSClient) Close() {