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  1. Sep 12, 2016
  2. Sep 01, 2016
  3. Aug 26, 2016
  4. Aug 22, 2016
  5. Aug 21, 2016
  6. Aug 14, 2016
  7. Aug 03, 2016
  8. Aug 02, 2016
  9. Jul 26, 2016
  10. Jul 20, 2016
  11. Jul 15, 2016
  12. Jun 20, 2016
  13. Jun 15, 2016
  14. Jun 14, 2016
  15. May 26, 2016
  16. Apr 20, 2016
  17. Apr 18, 2016
  18. Apr 14, 2016
  19. Mar 29, 2016
    • Armen Baghumian's avatar
      Implement __vector_as_bytes and methods to get [ubyte] efficiently · 28a3c939
      Armen Baghumian authored
      Currently in order to get a value type of [ubyte] in PHP, iteration is
      necessary which is not efficient. Helper __vector_as_bytes has been
      implemented in order to return the byte arrays in PHP efficiently.
      
      Appropriate methods also been added to use aforementioned method to return
      the byte array. (e.g. get*Bytes()).
      
      The reason the methods are named get*Bytes() and not for instance
      get*ByteArray() is the fact that PHP doesn't support byte arrays and the
      binary safe string implementation in PHP is used to simulate byte arrays
      and since there is chance for PHP users to confuse this with PHP arrays
      the name get*Bytes() has been chosen.
      
      In the future __vector_as_bytebuffer() method can also be implemented to
      return PHP implementation of ByteBuffer.
      28a3c939
  20. Jan 21, 2016
  21. Jan 18, 2016
  22. Dec 17, 2015
  23. Dec 04, 2015
    • Michael Collins's avatar
      Add Get Bytes Method Generator for C# · e083e466
      Michael Collins authored
      I updated idl_gen_general.cpp to add support for generating a Get Bytes
      method for a vector to the generated C# source code. Given a byte vector
      field named Foo, a method named GetFooBytes() will be generated in the
      C# source code that will return an ArraySegment<byte> value referencing
      the vector data in the underlying ByteBuffer.
      
      I added a method to Table.cs named __vector_as_arraysegment that is used
      by the code generated by the change to the C# generator.
      __vector_as_arraysegment will take the offset of the vector and will
      return the ArraySegment<byte> value corresponding to the bytes that
      store the vector data.
      
      I updated FlatBuffersExampleTests.cs to add tests to validate my
      implementation of Table.__vector_as_arraysegment. I added tests to
      demonstrate that the bytes for the monster's name can be extracted from
      the underlying byte array. I also added tests to show that
      Table.__vector_as_arraysegment returns a null value if the vector is not
      present in the FlatBuffer.
      
      I used the updated flatc.exe program to regenerate the C# source files
      for the MyGame example. The new Monster class includes the GetXXXBytes
      methods to return the byte arrays containing data for vectors.
      e083e466
  24. Nov 23, 2015
    • Donnell's avatar
      Fix C# vector of enum code generation · 644bcbde
      Donnell authored
      Fixes a bug where the logic to determine when to use a C# enum flags
      both enums and vectors of enums.  This causes the C# generator to
      generate code that doesn't compile for tables that contain vectors of
      enums.
      
      The fix also consolidates type generation functions a bit and adds
      some additional casting functions for clarity.
      644bcbde
  25. Nov 17, 2015
    • Shuhei Taunma's avatar
      (PHP) add experimental support for PHP language. · 5ce86826
      Shuhei Taunma authored
      * codegen for all basic features: WIP (probably implemented all basic feature)
      * JSON parsing: NO
      * Simple mutation: NO
      * Reflection: NO
      * Buffer verifier: NO (will be add later)
      * Testing: basic: Yes
      * Testing: fuzz: Yes
      * Performance: Not bad
      * Platform: Supported Linux, OS X, Windows (has 32bit integer limitation)
      * Engine Unity: No
      
      flatc --php monster_test.fbs
      
        <?php
        //include neccessary files.
        $fbb = new Google\FlatBuffers\FlatBufferBuilder(1);
        $str = $fbb->createString("monster");
        \MyGame\Example\Monster::startMonster($fbb);
        \MyGame\Example\Monster::addHp($fbb, 80);
        \MyGame\Example\Monster::addName($fbb, $str);
        $mon = \MyGame\Example\Monster::endMonster($fbb);
        $fbb->finish($mon);
        echo $fbb->sizedByteArray();
      
      PHP 5.4 higher
      
      Currently, we do not register this library to packagist as still experimental and versioning problem.
      If you intended to use flatbuffers with composer. add repostiories section to composer.json like below.
      
        "repositories": [{
          "type": "vcs",
          "url": "https://github.com/google/flatbuffers"
        }],
      
       and just put google/flatbuffers.
      
        "require": {
          "google/flatbuffers": "*"
        }
      
      * PHP's integer is platform dependant. we strongly recommend use 64bit machine
        and don't use uint, ulong types as prevent overflow issue.
        ref: http://php.net/manual/en/language.types.integer.php
      
      * php don't support float type. floating point numbers are always parsed as double precision internally.
        ref: http://php.net/manual/en/language.types.float.php
      
      * ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects.
        This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension.
      
      Basically, PHP implementation respects Java and C# implementation.
      
      Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes.
            we may change internal API foreseeable future.
      
      PSR-2, PSR-4 standards.
      
      Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base.
      this also keeps CI iteration speed.
      
      we'll choose phpunit or something when the test cases grown.
      5ce86826
    • Shuhei Tanuma's avatar
      C# Unity can't cast integer represented enum value. · 37e28d98
      Shuhei Tanuma authored
      ```
      namespace MyGame;
      
      enum CommandType : byte {
      	None = 0,
      }
      
      table Command {
      	id:int;
      	type:CommandType;
      }
      ```
      
      then generate c# files. it'll output compile error like these.
      
      ```
      Assets/MyGame/Command.cs(18,39): error CS1041: Identifier expected
      Assets/MyGame/Command.cs(18,39): error CS1737: Optional parameter cannot precede required parameters
      
      16:   public static Offset<Command> CreateCommand(FlatBufferBuilder builder,
      17:   int id = 0,
      18:   CommandType type = (CommandType)0) {
      ```
      37e28d98
  26. Oct 29, 2015
  27. Oct 13, 2015
  28. Aug 19, 2015
  29. Aug 15, 2015
  30. Aug 12, 2015
  31. Aug 11, 2015
    • Mormegil's avatar
      [Issue 252] Add type cast for default enum values in C# · 25c99273
      Mormegil authored
      When creating a “CreateXxx(...)” method for a “simple table” type,
      enum-type fields with a non-zero default must have an explicit
      cast for the respective argument default value, because in C#,
      there is an implicit cast from int to an enum only for 0.
      
      Also, added an example of such type into the example monster_test
      type, so that we test this feature.
      25c99273
  32. Aug 07, 2015
  33. Aug 01, 2015
  34. Jul 28, 2015
  35. Jul 13, 2015
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