- Sep 12, 2016
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Alberto Fernández authored
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- Sep 01, 2016
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Wouter van Oortmerssen authored
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- May 26, 2016
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lakedaemon authored
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- Jan 21, 2016
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Oli Wilkinson authored
Added support for C# partial class generation when the `csharp_partial` attribute is used on a table/struct.
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- Dec 04, 2015
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Michael Collins authored
I updated idl_gen_general.cpp to add support for generating a Get Bytes method for a vector to the generated C# source code. Given a byte vector field named Foo, a method named GetFooBytes() will be generated in the C# source code that will return an ArraySegment<byte> value referencing the vector data in the underlying ByteBuffer. I added a method to Table.cs named __vector_as_arraysegment that is used by the code generated by the change to the C# generator. __vector_as_arraysegment will take the offset of the vector and will return the ArraySegment<byte> value corresponding to the bytes that store the vector data. I updated FlatBuffersExampleTests.cs to add tests to validate my implementation of Table.__vector_as_arraysegment. I added tests to demonstrate that the bytes for the monster's name can be extracted from the underlying byte array. I also added tests to show that Table.__vector_as_arraysegment returns a null value if the vector is not present in the FlatBuffer. I used the updated flatc.exe program to regenerate the C# source files for the MyGame example. The new Monster class includes the GetXXXBytes methods to return the byte arrays containing data for vectors.
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- Nov 23, 2015
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Donnell authored
Fixes a bug where the logic to determine when to use a C# enum flags both enums and vectors of enums. This causes the C# generator to generate code that doesn't compile for tables that contain vectors of enums. The fix also consolidates type generation functions a bit and adds some additional casting functions for clarity.
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- Nov 17, 2015
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Shuhei Tanuma authored
``` namespace MyGame; enum CommandType : byte { None = 0, } table Command { id:int; type:CommandType; } ``` then generate c# files. it'll output compile error like these. ``` Assets/MyGame/Command.cs(18,39): error CS1041: Identifier expected Assets/MyGame/Command.cs(18,39): error CS1737: Optional parameter cannot precede required parameters 16: public static Offset<Command> CreateCommand(FlatBufferBuilder builder, 17: int id = 0, 18: CommandType type = (CommandType)0) { ```
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- Aug 19, 2015
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Maxim Zaks authored
Change-Id: I3cdd801b641bf180222203a37634598350d340e3
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- Aug 11, 2015
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Mormegil authored
When creating a CreateXxx(...) method for a simple table type, enum-type fields with a non-zero default must have an explicit cast for the respective argument default value, because in C#, there is an implicit cast from int to an enum only for 0. Also, added an example of such type into the example monster_test type, so that we test this feature.
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